Antkeeper  0.0.1
Macros
game.cpp File Reference
#include "game/game.hpp"
#include "game/commands/commands.hpp"
#include "game/control-profile.hpp"
#include "game/controls.hpp"
#include "game/fonts.hpp"
#include "game/graphics.hpp"
#include "game/menu.hpp"
#include "game/settings.hpp"
#include "game/states/main-menu-state.hpp"
#include "game/states/splash-state.hpp"
#include "game/strings.hpp"
#include "game/systems/astronomy-system.hpp"
#include "game/systems/atmosphere-system.hpp"
#include "game/systems/behavior-system.hpp"
#include "game/systems/blackbody-system.hpp"
#include "game/systems/camera-system.hpp"
#include "game/systems/collision-system.hpp"
#include "game/systems/constraint-system.hpp"
#include "game/systems/locomotion-system.hpp"
#include "game/systems/ik-system.hpp"
#include "game/systems/animation-system.hpp"
#include "game/systems/orbit-system.hpp"
#include "game/systems/render-system.hpp"
#include "game/systems/spatial-system.hpp"
#include "game/systems/steering-system.hpp"
#include "game/systems/physics-system.hpp"
#include "game/systems/subterrain-system.hpp"
#include "game/systems/terrain-system.hpp"
#include "game/systems/reproductive-system.hpp"
#include "game/systems/metabolic-system.hpp"
#include "game/systems/metamorphosis-system.hpp"
#include <algorithm>
#include <cctype>
#include <engine/animation/animation.hpp>
#include <engine/animation/animator.hpp>
#include <engine/animation/ease.hpp>
#include <engine/animation/screen-transition.hpp>
#include <engine/animation/timeline.hpp>
#include <engine/color/color.hpp>
#include <engine/config.hpp>
#include <engine/debug/cli.hpp>
#include <engine/debug/log.hpp>
#include <engine/gl/framebuffer.hpp>
#include <engine/gl/pixel-format.hpp>
#include <engine/gl/pixel-type.hpp>
#include <engine/gl/texture.hpp>
#include <engine/gl/vertex-array.hpp>
#include <engine/gl/vertex-buffer.hpp>
#include <engine/input/application-events.hpp>
#include <engine/input/gamepad.hpp>
#include <engine/input/keyboard.hpp>
#include <engine/input/mapper.hpp>
#include <engine/input/mouse.hpp>
#include <engine/input/scancode.hpp>
#include <engine/render/compositor.hpp>
#include <engine/render/material-flags.hpp>
#include <engine/render/material-variable.hpp>
#include <engine/render/passes/bloom-pass.hpp>
#include <engine/render/passes/final-pass.hpp>
#include <engine/render/passes/material-pass.hpp>
#include <engine/render/passes/resample-pass.hpp>
#include <engine/render/passes/sky-pass.hpp>
#include <engine/render/renderer.hpp>
#include <engine/render/vertex-attribute-location.hpp>
#include <engine/resources/resource-manager.hpp>
#include <engine/scene/scene.hpp>
#include <engine/utility/dict.hpp>
#include <engine/utility/hash/fnv1a.hpp>
#include <engine/utility/paths.hpp>
#include <entt/entt.hpp>
#include <execution>
#include <filesystem>
#include <functional>
#include <string>
#include <vector>
#include <chrono>
#include <cxxopts.hpp>

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Macros

#define CXXOPTS_NO_RTTI
 

Macro Definition Documentation

◆ CXXOPTS_NO_RTTI

#define CXXOPTS_NO_RTTI

Definition at line 98 of file game.cpp.