Antkeeper  0.0.1
render-system.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GAME_RENDER_SYSTEM_HPP
21 #define ANTKEEPER_GAME_RENDER_SYSTEM_HPP
22 
26 #include <engine/scene/light.hpp>
28 #include <engine/entity/id.hpp>
30 #include <unordered_map>
31 #include <vector>
32 #include <memory>
33 
35 {
36 public:
39 
40  virtual void update(float t, float dt);
41 
42  void draw(float alpha);
43 
44  void add_layer(scene::collection* layer);
45  void remove_layers();
46 
47  void set_renderer(::render::renderer* renderer);
48 
49 private:
50  void on_scene_construct(entity::registry& registry, entity::id entity_id);
51  void on_scene_update(entity::registry& registry, entity::id entity_id);
52  void on_scene_destroy(entity::registry& registry, entity::id entity_id);
53 
54  void on_transform_construct(entity::registry& registry, entity::id entity_id);
55 
56  entt::observer updated_scene_transforms;
57 
58  float t;
59  float dt;
60  ::render::renderer* renderer;
61  std::vector<scene::collection*> layers;
62 };
63 
64 
65 #endif // ANTKEEPER_GAME_RENDER_SYSTEM_HPP
66 
void add_layer(scene::collection *layer)
render_system(entity::registry &registry)
void remove_layers()
void set_renderer(::render::renderer *renderer)
void draw(float alpha)
virtual void update(float t, float dt)
Perform's a system's update() function.
Collection of scene objects.
Definition: collection.hpp:33
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
entt::entity id
Entity ID type.
Definition: id.hpp:28