20 #ifndef ANTKEEPER_GAME_SUBTERRAIN_SYSTEM_HPP
21 #define ANTKEEPER_GAME_SUBTERRAIN_SYSTEM_HPP
31 virtual void update(
float t,
float dt);
Manages the loading, caching, and saving of resources.
virtual void update(float t, float dt)
Perform's a system's update() function.
subterrain_system(entity::registry ®istry, ::resource_manager *resource_manager)
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.