Antkeeper  0.0.1
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blackbody-system.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
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4  * This file is part of Antkeeper source code.
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19 
20 #ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
21 #define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
22 
24 #include <engine/entity/id.hpp>
25 #include <engine/math/vector.hpp>
26 #include <engine/math/matrix.hpp>
28 #include <vector>
29 
34  public updatable_system
35 {
36 public:
39 
40  void update(float t, float dt) override;
41 
42 private:
43  void update_blackbody(entity::id entity_id);
44 
45  void on_blackbody_construct(entity::registry& registry, entity::id entity_id);
46  void on_blackbody_update(entity::registry& registry, entity::id entity_id);
47 
48  std::vector<double> m_visible_wavelengths_nm;
49 };
50 
51 
52 #endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
Calculates the color and luminance of blackbody radiators.
void update(float t, float dt) override
Perform's a system's update() function.
blackbody_system(entity::registry &registry)
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
entt::entity id
Entity ID type.
Definition: id.hpp:28