- b -
- b
: color::rgb_color_space< T >
, geom::primitives::line_segment< T, N >
, geom::primitives::triangle< T, N >
- barycentric
: ai::navmesh_traversal
- basal_dental_count
: ant_mandibles_phene
- behavior_system
: game
- binding
: gl::vertex_input_attribute
, gl::vertex_input_binding
- bitmap
: type::bitmap_glyph
- bitmap_height
: type::bitmap_glyph
- bitmap_width
: type::bitmap_glyph
- blackbody_system
: game
- blend_constants
: gl::pipeline_color_blend_state
- blend_enabled
: gl::pipeline_color_blend_state
- bloom_pass
: game
- body
: rigid_body_component
- body_a
: physics::collision_manifold< N >
- body_b
: physics::collision_manifold< N >
- body_bone
: legged_locomotion_component
- body_size
: ant_gene_pool
, ant_genome
, ant_phenome
- bounds
: geom::bvh_node
, geom::bvh_primitive
, geom::rect_pack_node< T >
- button
: input::gamepad_button_mapping
, input::gamepad_button_pressed_event
, input::gamepad_button_released_event
, input::mouse_button_mapping
, input::mouse_button_pressed_event
, input::mouse_button_released_event