Antkeeper
0.0.1
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Vertex input attribute. More...
#include <vertex-input-attribute.hpp>
Public Attributes | |
std::uint32_t | location {0} |
Shader input location number for this attribute. More... | |
std::uint32_t | binding {0} |
Binding number which this attribute takes its data from. More... | |
gl::format | format {gl::format::undefined} |
Size and type of the vertex attribute data. More... | |
std::uint32_t | offset {0} |
Byte offset of this attribute relative to the start of an element in the vertex input binding. More... | |
Vertex input attribute.
Definition at line 29 of file vertex-input-attribute.hpp.
std::uint32_t gl::vertex_input_attribute::binding {0} |
Binding number which this attribute takes its data from.
Definition at line 35 of file vertex-input-attribute.hpp.
gl::format gl::vertex_input_attribute::format {gl::format::undefined} |
Size and type of the vertex attribute data.
Definition at line 38 of file vertex-input-attribute.hpp.
std::uint32_t gl::vertex_input_attribute::location {0} |
Shader input location number for this attribute.
Definition at line 32 of file vertex-input-attribute.hpp.
std::uint32_t gl::vertex_input_attribute::offset {0} |
Byte offset of this attribute relative to the start of an element in the vertex input binding.
Definition at line 41 of file vertex-input-attribute.hpp.