Antkeeper  0.0.1
vertex-input-attribute.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
21 #define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
22 
23 #include <engine/gl/format.hpp>
24 #include <cstdint>
25 
26 namespace gl {
27 
30 {
32  std::uint32_t location{0};
33 
35  std::uint32_t binding{0};
36 
39 
41  std::uint32_t offset{0};
42 };
43 
44 } // namespace gl
45 
46 #endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
Graphics library interface.
Definition: window.hpp:28
format
Image and vertex formats.
Definition: format.hpp:29
std::uint32_t offset
Byte offset of this attribute relative to the start of an element in the vertex input binding.
std::uint32_t binding
Binding number which this attribute takes its data from.
std::uint32_t location
Shader input location number for this attribute.