Antkeeper
0.0.1
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Vertex input binding. More...
#include <vertex-input-binding.hpp>
Public Attributes | |
std::uint32_t | binding {0} |
Binding number that this structure describes. More... | |
std::uint32_t | stride {0} |
Byte stride between consecutive elements within the buffer. More... | |
vertex_input_rate | input_rate {vertex_input_rate::vertex} |
Specifies whether vertex attribute addressing is a function of the vertex index or of the instance index. More... | |
Vertex input binding.
Definition at line 29 of file vertex-input-binding.hpp.
std::uint32_t gl::vertex_input_binding::binding {0} |
Binding number that this structure describes.
Definition at line 32 of file vertex-input-binding.hpp.
vertex_input_rate gl::vertex_input_binding::input_rate {vertex_input_rate::vertex} |
Specifies whether vertex attribute addressing is a function of the vertex index or of the instance index.
Definition at line 38 of file vertex-input-binding.hpp.
std::uint32_t gl::vertex_input_binding::stride {0} |
Byte stride between consecutive elements within the buffer.
Definition at line 35 of file vertex-input-binding.hpp.