Antkeeper  0.0.1
vertex-input-binding.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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18  */
19 
20 #ifndef ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
21 #define ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
22 
24 #include <cstdint>
25 
26 namespace gl {
27 
30 {
32  std::uint32_t binding{0};
33 
35  std::uint32_t stride{0};
36 
39 };
40 
41 } // namespace gl
42 
43 #endif // ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
Graphics library interface.
Definition: window.hpp:28
vertex_input_rate
Rate at which vertex attributes are pulled from buffers.
@ vertex
Vertex attribute addressing is a function of the vertex index.
std::uint32_t stride
Byte stride between consecutive elements within the buffer.
vertex_input_rate input_rate
Specifies whether vertex attribute addressing is a function of the vertex index or of the instance in...
std::uint32_t binding
Binding number that this structure describes.