- f -
- face
: ai::navmesh_traversal
, navmesh_agent_component
- fade_transition
: game
- fade_transition_color
: game
- fail_op
: gl::stencil_op_state
- far_focal_plane_height
: autofocus_component
, spring_arm_component
- far_hfov
: autofocus_component
, spring_arm_component
- fill_mode
: gl::pipeline_rasterization_state
- first
: type::unicode::block
- first_instance
: render::operation
- first_instar_scale
: ant_larva_phene
- first_vertex
: render::model_group
, render::operation
- fixed_update_rate
: game
- flags
: picking_component
- flee_weight
: steering_component
- focal_distance
: spring_arm_component
- focal_plane_height
: spring_arm_component
- focal_plane_size
: autofocus_component
- focal_plane_width
: spring_arm_component
- focal_point_offset
: autofocus_component
, spring_arm_component
- focal_point_spring
: spring_arm_component
- font_scale
: game
- foraging_time
: ant_gene_pool
, ant_genome
, ant_phenome
- force
: legged_locomotion_component
, winged_locomotion_component
- forewing_l
: ant_bone_set
- forewing_length
: ant_wings_phene
- forewing_r
: ant_bone_set
- forewing_venation
: ant_wings_phene
- forewing_width
: ant_wings_phene
- format
: gl::vertex_input_attribute
- forward
: ai::steering::agent
- founding_mode
: ant_gene_pool
, ant_genome
, ant_phenome
- frame_scheduler
: game
- frame_time_text
: game
- frequency
: gait
- from_xyz
: color::rgb_color_space< T >
- front_face
: gl::pipeline_rasterization_state
- fullscreen_action
: game
- function
: ai::bt::action< T >
, ease_to_constraint
- function_queue
: game
- fungi
: ant_diet_phene