Antkeeper  0.0.1
camera-system.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GAME_CAMERA_SYSTEM_HPP
21 #define ANTKEEPER_GAME_CAMERA_SYSTEM_HPP
22 
24 #include <engine/math/vector.hpp>
25 
27 {
28 public:
30  void update(float t, float dt) override;
31  void interpolate(float alpha);
32 
33  void set_viewport(const math::fvec4& viewport);
34 
35 private:
36  math::dvec4 m_viewport{};
37  double m_aspect_ratio{};
38  double m_fixed_update_time{};
39  double m_fixed_timestep{};
40  double m_variable_update_time{};
41 };
42 
43 #endif // ANTKEEPER_GAME_CAMERA_SYSTEM_HPP
void interpolate(float alpha)
void set_viewport(const math::fvec4 &viewport)
camera_system(entity::registry &registry)
void update(float t, float dt) override
Perform's a system's update() function.
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
n-dimensional vector.
Definition: vector.hpp:44