Antkeeper  0.0.1
terrain-system.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP
21 #define ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP
22 
25 #include <engine/entity/id.hpp>
26 #include <engine/gl/image.hpp>
28 #include <engine/math/vector.hpp>
29 #include <engine/render/model.hpp>
32 #include <memory>
33 
38 {
39 public:
42 
43  virtual void update(float t, float dt);
44 
59  entity::id generate(std::shared_ptr<gl::image_2d> heightmap, const math::uvec2& subdivisions, const math::transform<float>& transform, std::shared_ptr<render::material> material);
60 
61 private:
62  [[nodiscard]] std::unique_ptr<render::model> generate_terrain_model(const geom::brep_mesh& mesh, std::shared_ptr<render::material> material, const math::uvec2& quad_dimensions) const;
63 };
64 
65 #endif // ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP
Boundary representation (B-rep) of a mesh.
Definition: brep-mesh.hpp:34
Generates terrain patches and performs terrain patch LOD selection.
terrain_system(entity::registry &registry)
entity::id generate(std::shared_ptr< gl::image_2d > heightmap, const math::uvec2 &subdivisions, const math::transform< float > &transform, std::shared_ptr< render::material > material)
Generates terrain entities from a heightmap.
virtual void update(float t, float dt)
Perform's a system's update() function.
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
entt::entity id
Entity ID type.
Definition: id.hpp:28
n-dimensional vector.
Definition: vector.hpp:44