Antkeeper
0.0.1
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#include <cstdint>
#include <engine/gl/shader-template.hpp>
#include <engine/render/material-blend-mode.hpp>
#include <engine/render/material-variable.hpp>
#include <engine/render/material-shadow-mode.hpp>
#include <engine/utility/hash/fnv1a.hpp>
#include <unordered_map>
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Classes | |
class | render::material |
A material is associated with exactly one shader program and contains a set of material properties which can be uploaded to that shader program via shader inputs. More... | |
Namespaces | |
render | |
High-level rendering. | |