Antkeeper
0.0.1
src
engine
render
material-shadow-mode.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
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#define ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
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#include <cstdint>
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namespace
render
{
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enum class
material_shadow_mode
: std::uint8_t
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{
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none
,
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opaque
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};
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}
// namespace render
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#endif
// ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
render
High-level rendering.
Definition:
anti-aliasing-method.hpp:25
render::material_shadow_mode
material_shadow_mode
Material shadow casting modes.
Definition:
material-shadow-mode.hpp:31
render::material_shadow_mode::none
@ none
Material does not cast shadows.
render::material_shadow_mode::opaque
@ opaque
Material casts fully opaque shadows.