Antkeeper  0.0.1
material-shadow-mode.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
21 #define ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
22 
23 #include <cstdint>
24 
25 namespace render {
26 
30 enum class material_shadow_mode: std::uint8_t
31 {
33  none,
34 
36  opaque
37 };
38 
39 } // namespace render
40 
41 #endif // ANTKEEPER_RENDER_MATERIAL_SHADOW_MODE_HPP
High-level rendering.
material_shadow_mode
Material shadow casting modes.
@ none
Material does not cast shadows.
@ opaque
Material casts fully opaque shadows.