Antkeeper  0.0.1
material-blend-mode.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_RENDER_MATERIAL_BLEND_MODE_HPP
21 #define ANTKEEPER_RENDER_MATERIAL_BLEND_MODE_HPP
22 
23 #include <cstdint>
24 
25 namespace render {
26 
30 enum class material_blend_mode: std::uint8_t
31 {
33  opaque,
34 
36  masked,
37 
40 };
41 
42 } // namespace render
43 
44 #endif // ANTKEEPER_RENDER_MATERIAL_BLEND_MODE_HPP
High-level rendering.
material_blend_mode
Material blend modes.
@ opaque
Material is fully opaque.
@ masked
Material has binary masked opacity.
@ translucent
Material is translucent.