Antkeeper  0.0.1
menu.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GAME_MENU_HPP
21 #define ANTKEEPER_GAME_MENU_HPP
22 
23 #include "game/game.hpp"
24 
25 namespace menu {
26 
27 void init_menu_item_index(::game& ctx, hash::fnv1a32_t menu_name);
28 void setup_animations(::game& ctx);
29 
30 void clear_callbacks(::game& ctx);
31 void remove_text_from_ui(::game& ctx);
32 void delete_text(::game& ctx);
33 void delete_animations(::game& ctx);
34 
35 
36 
37 void fade_in(::game& ctx, const std::function<void()>& end_callback);
38 void fade_out(::game& ctx, const std::function<void()>& end_callback);
39 
40 void fade_in_bg(::game& ctx);
41 void fade_out_bg(::game& ctx);
42 
43 void update_text_color(::game& ctx);
44 void update_text_font(::game& ctx);
45 void align_text(::game& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
46 void refresh_text(::game& ctx);
47 void add_text_to_ui(::game& ctx);
48 
49 } // namespace menu
50 
51 #endif // ANTKEEPER_GAME_MENU_HPP
Definition: game.hpp:121
Definition: menu.cpp:29
void fade_in_bg(::game &ctx)
Definition: menu.cpp:276
void init_menu_item_index(::game &ctx, hash::fnv1a32_t menu_name)
Definition: menu.cpp:31
void update_text_color(::game &ctx)
Definition: menu.cpp:59
void clear_callbacks(::game &ctx)
Definition: menu.cpp:197
void delete_animations(::game &ctx)
Definition: menu.cpp:191
void align_text(::game &ctx, bool center, bool has_back, float anchor_y)
Definition: menu.cpp:73
void fade_out_bg(::game &ctx)
Definition: menu.cpp:283
void setup_animations(::game &ctx)
Definition: menu.cpp:206
void refresh_text(::game &ctx)
Definition: menu.cpp:156
void add_text_to_ui(::game &ctx)
Definition: menu.cpp:166
void fade_out(::game &ctx, const std::function< void()> &end_callback)
Definition: menu.cpp:263
void update_text_font(::game &ctx)
Definition: menu.cpp:44
void fade_in(::game &ctx, const std::function< void()> &end_callback)
Definition: menu.cpp:233
void remove_text_from_ui(::game &ctx)
Definition: menu.cpp:176
void delete_text(::game &ctx)
Definition: menu.cpp:186
32-bit FNV-1a hash value.
Definition: fnv1a.hpp:117