Antkeeper  0.0.1
Classes | Namespaces
game.hpp File Reference
#include "game/ecoregion.hpp"
#include "game/states/game-state.hpp"
#include <AL/al.h>
#include <AL/alc.h>
#include <engine/animation/tween.hpp>
#include <engine/app/input-manager.hpp>
#include <engine/app/window-manager.hpp>
#include <engine/entity/id.hpp>
#include <engine/entity/registry.hpp>
#include <engine/event/subscription.hpp>
#include <engine/gl/framebuffer.hpp>
#include <engine/gl/texture.hpp>
#include <engine/i18n/string-map.hpp>
#include <engine/input/action-map.hpp>
#include <engine/input/action.hpp>
#include <engine/input/mapper.hpp>
#include <engine/math/moving-average.hpp>
#include <engine/render/anti-aliasing-method.hpp>
#include <engine/render/material-variable.hpp>
#include <engine/render/material.hpp>
#include <engine/type/bitmap-font.hpp>
#include <engine/type/typeface.hpp>
#include <engine/utility/dict.hpp>
#include <engine/math/vector.hpp>
#include <engine/utility/state-machine.hpp>
#include <engine/utility/frame-scheduler.hpp>
#include <engine/scene/text.hpp>
#include <engine/scene/directional-light.hpp>
#include <engine/scene/rectangle-light.hpp>
#include <engine/scene/spot-light.hpp>
#include <engine/scene/camera.hpp>
#include <engine/scene/billboard.hpp>
#include <engine/scene/collection.hpp>
#include <engine/math/angles.hpp>
#include <entt/entt.hpp>
#include <filesystem>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <unordered_map>
#include <random>
#include <vector>

Go to the source code of this file.

Classes

class  game
 

Namespaces

 debug
 Debugging functions and classes.
 
 render
 High-level rendering.