Antkeeper  0.0.1
main-menu-state.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_MAIN_MENU_STATE_HPP
21 #define ANTKEEPER_MAIN_MENU_STATE_HPP
22 
24 #include <engine/scene/text.hpp>
26 #include <engine/entity/id.hpp>
28 #include <memory>
29 
30 
32 {
33 public:
34  explicit main_menu_state(::game& ctx, bool fade_in);
35  virtual ~main_menu_state();
36 
37 private:
38  void fade_in_title();
39  void fade_out_title();
40 
41  std::unique_ptr<scene::text> title_text;
42  std::unique_ptr<scene::text> start_text;
43  std::unique_ptr<scene::text> options_text;
44  std::unique_ptr<scene::text> extras_text;
45  std::unique_ptr<scene::text> quit_text;
46 
47  animation<float> title_fade_animation;
48 
49  std::shared_ptr<event::subscription> window_resized_subscription;
50 };
51 
52 #endif // ANTKEEPER_MAIN_MENU_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
virtual ~main_menu_state()
main_menu_state(::game &ctx, bool fade_in)
void fade_in(::game &ctx, const std::function< void()> &end_callback)
Definition: menu.cpp:233