Antkeeper
0.0.1
src
game
states
main-menu-state.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_MAIN_MENU_STATE_HPP
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#define ANTKEEPER_MAIN_MENU_STATE_HPP
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#include "
game/states/game-state.hpp
"
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#include <
engine/scene/text.hpp
>
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#include <
engine/animation/animation.hpp
>
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#include <
engine/entity/id.hpp
>
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#include <
engine/event/subscription.hpp
>
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#include <memory>
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class
main_menu_state
:
public
game_state
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{
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public
:
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explicit
main_menu_state
(::
game
&
ctx
,
bool
fade_in
);
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virtual
~main_menu_state
();
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private
:
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void
fade_in_title();
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void
fade_out_title();
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std::unique_ptr<scene::text> title_text;
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std::unique_ptr<scene::text> start_text;
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std::unique_ptr<scene::text> options_text;
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std::unique_ptr<scene::text> extras_text;
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std::unique_ptr<scene::text> quit_text;
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animation<float>
title_fade_animation;
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std::shared_ptr<event::subscription> window_resized_subscription;
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};
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#endif
// ANTKEEPER_MAIN_MENU_STATE_HPP
animation.hpp
animation< float >
game_state
Abstract base class for game states.
Definition:
game-state.hpp:29
game_state::ctx
::game & ctx
Definition:
game-state.hpp:44
game
Definition:
game.hpp:121
main_menu_state
Definition:
main-menu-state.hpp:32
main_menu_state::~main_menu_state
virtual ~main_menu_state()
Definition:
main-menu-state.cpp:294
main_menu_state::main_menu_state
main_menu_state(::game &ctx, bool fade_in)
Definition:
main-menu-state.cpp:50
game-state.hpp
id.hpp
menu::fade_in
void fade_in(::game &ctx, const std::function< void()> &end_callback)
Definition:
menu.cpp:233
subscription.hpp
text.hpp