Antkeeper  0.0.1
screen-transition.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
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10  *
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13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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18  */
19 
20 #ifndef ANTKEEPER_SCREEN_TRANSITION_HPP
21 #define ANTKEEPER_SCREEN_TRANSITION_HPP
22 
27 
32 {
33 public:
35 
36  void set_visible(bool visible);
37 
38  void transition(float duration, bool reverse, animation<float>::interpolator_type interpolator, bool hide = true, const std::function<void()>& callback = nullptr);
39 
41  std::shared_ptr<render::material> get_material();
43 
44 private:
45  scene::billboard billboard;
46  std::shared_ptr<render::material> material;
47  std::shared_ptr<render::matvar_float> progress;
50  std::function<void()> callback;
51 };
52 
54 {
55  return &billboard;
56 }
57 
58 inline std::shared_ptr<render::material> screen_transition::get_material()
59 {
60  return material;
61 }
62 
64 {
65  return &animation;
66 }
67 
68 #endif // ANTKEEPER_SCREEN_TRANSITION_HPP
Single channel in a keyframe animation.
Keyframe animation.
Definition: animation.hpp:149
2D unit quad with a single material.
Definition: billboard.hpp:38
Encapsulates a shader-based animated screen transition.
::animation< float > * get_animation()
std::shared_ptr< render::material > get_material()
void transition(float duration, bool reverse, animation< float >::interpolator_type interpolator, bool hide=true, const std::function< void()> &callback=nullptr)
void set_visible(bool visible)
scene::billboard * get_billboard()