Antkeeper  0.0.1
reproductive-system.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
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4  * This file is part of Antkeeper source code.
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19 
20 #ifndef ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP
21 #define ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP
22 
24 
25 class physics_system;
26 
31  public updatable_system
32 {
33 public:
35  void update(float t, float dt) override;
36 
42  inline constexpr void set_time_scale(float scale) noexcept
43  {
44  m_time_scale = scale;
45  }
46 
47  inline constexpr void set_physics_system(physics_system* physics_system) noexcept
48  {
49  m_physics_system = physics_system;
50  }
51 
52 private:
53  float m_time_scale{1.0f};
54  physics_system* m_physics_system{};
55 };
56 
57 #endif // ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP
void update(float t, float dt) override
Perform's a system's update() function.
constexpr void set_time_scale(float scale) noexcept
Sets the factor by which the timestep dt will be scaled.
reproductive_system(entity::registry &registry)
constexpr void set_physics_system(physics_system *physics_system) noexcept
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
constexpr mat4< T > scale(const vec3< T > &v)
Constructs a scale matrix.