20 #ifndef ANTKEEPER_GAME_ANIMATION_SYSTEM_HPP
21 #define ANTKEEPER_GAME_ANIMATION_SYSTEM_HPP
33 void update(
float t,
float dt)
override;
animation_system(entity::registry ®istry)
void update(float t, float dt) override
Perform's a system's update() function.
void interpolate(float alpha)
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.