Antkeeper  0.0.1
atmosphere-system.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
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19 
20 #ifndef ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP
21 #define ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP
22 
23 #include <engine/entity/id.hpp>
24 #include <engine/math/vector.hpp>
28 
33  public updatable_system
34 {
35 public:
38 
39  virtual void update(float t, float dt);
40 
46  void set_rgb_wavelengths(const math::dvec3& wavelengths);
47 
48  void set_sky_pass(::render::sky_pass* pass);
49 
55  void set_active_atmosphere(entity::id entity_id);
56 
57 private:
58  void update_atmosphere(entity::id entity_id);
59  void update_sky_pass();
60 
61  void on_atmosphere_construct(entity::registry& registry, entity::id entity_id);
62  void on_atmosphere_update(entity::registry& registry, entity::id entity_id);
63  void on_atmosphere_destroy(entity::registry& registry, entity::id entity_id);
64 
65  entity::id m_active_atmosphere_eid{entt::null};
66  math::dvec3 m_rgb_wavelengths_nm{};
67  math::dvec3 m_rgb_wavelengths_m{};
68  math::dvec3 m_rgb_ozone_cross_sections{};
69  ::render::sky_pass* m_sky_pass{};
70 };
71 
72 #endif // ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP
Updates variables related to atmospheric scattering.
void set_rgb_wavelengths(const math::dvec3 &wavelengths)
Sets the wavelengths of red, green, and blue light.
void set_active_atmosphere(entity::id entity_id)
Sets the entity ID of the active atmosphere.
atmosphere_system(entity::registry &registry)
virtual void update(float t, float dt)
Perform's a system's update() function.
void set_sky_pass(::render::sky_pass *pass)
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.
Definition: registry.hpp:28
entt::entity id
Entity ID type.
Definition: id.hpp:28
n-dimensional vector.
Definition: vector.hpp:44