20 #ifndef ANTKEEPER_GAME_GRAPHICS_HPP
21 #define ANTKEEPER_GAME_GRAPHICS_HPP
void destroy_framebuffers(::game &ctx)
void select_anti_aliasing_method(::game &ctx, render::anti_aliasing_method method)
void save_screenshot(::game &ctx)
void create_framebuffers(::game &ctx)
void toggle_bloom(::game &ctx, bool enabled)
void change_render_resolution(::game &ctx, float scale)
constexpr mat4< T > scale(const vec3< T > &v)
Constructs a scale matrix.
anti_aliasing_method
Anti-aliasing methods.