Antkeeper  0.0.1
commands.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
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14  * GNU General Public License for more details.
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18  */
19 
20 #ifndef ANTKEEPER_GAME_COMMANDS_HPP
21 #define ANTKEEPER_GAME_COMMANDS_HPP
22 
23 #include <engine/entity/id.hpp>
25 #include <engine/math/vector.hpp>
27 
28 
30 namespace command {
31 
32 void translate(entity::registry& registry, entity::id eid, const math::fvec3& translation);
33 void rotate(entity::registry& registry, entity::id eid, float angle, const math::fvec3& axis);
38 void place(entity::registry& registry, entity::id eid, entity::id celestial_body_id, double altitude, double latitude, double longitude);
39 void assign_render_layers(entity::registry& registry, entity::id eid, unsigned int layers);
42 
43 } // namespace command
44 
45 #endif // ANTKEEPER_GAME_COMMANDS_HPP
46 
Commands which operate on entity::id components.
Definition: commands.cpp:28
void translate(entity::registry &registry, entity::id eid, const math::fvec3 &translation)
Definition: commands.cpp:30
math::transform< float > get_world_transform(entity::registry &registry, entity::id eid)
Definition: commands.cpp:158
void set_transform(entity::registry &registry, entity::id eid, const math::transform< float > &transform)
Definition: commands.cpp:110
void warp_to(entity::registry &registry, entity::id eid, const math::fvec3 &position)
Definition: commands.cpp:78
void place(entity::registry &registry, entity::id eid, entity::id celestial_body_id, double altitude, double latitude, double longitude)
Definition: commands.cpp:126
void move_to(entity::registry &registry, entity::id eid, const math::fvec3 &position)
Definition: commands.cpp:62
void assign_render_layers(entity::registry &registry, entity::id eid, std::uint8_t layer_mask)
Definition: commands.cpp:131
void set_scale(entity::registry &registry, entity::id eid, const math::fvec3 &scale)
Definition: commands.cpp:94
math::transform< float > get_local_transform(entity::registry &registry, entity::id eid)
Definition: commands.cpp:147
void rotate(entity::registry &registry, entity::id eid, float angle, const math::fvec3 &axis)
Definition: commands.cpp:46
entt::registry registry
Component registry type.
Definition: registry.hpp:28
entt::entity id
Entity ID type.
Definition: id.hpp:28
T angle(const vector< T, N > &from, const vector< T, N > &to)
Calculates the angle between two direction vectors.
Definition: vector.hpp:1030
constexpr mat4< T > scale(const vec3< T > &v)
Constructs a scale matrix.
n-dimensional vector.
Definition: vector.hpp:44