Antkeeper  0.0.1
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splash-state.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_SPLASH_STATE_HPP
21 #define ANTKEEPER_SPLASH_STATE_HPP
22 
28 #include <vector>
29 
30 
31 class splash_state: public game_state
32 {
33 public:
34  explicit splash_state(::game& ctx);
35  virtual ~splash_state();
36 
37 private:
38  std::shared_ptr<render::material> splash_billboard_material;
39  scene::billboard splash_billboard;
40  animation<float> splash_fade_in_animation;
41  animation<float> splash_fade_out_animation;
42  std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
43  std::shared_ptr<event::subscription> window_resized_subscription;
44 };
45 
46 #endif // ANTKEEPER_SPLASH_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
2D unit quad with a single material.
Definition: billboard.hpp:38
splash_state(::game &ctx)
virtual ~splash_state()