20 #ifndef ANTKEEPER_SPLASH_STATE_HPP
21 #define ANTKEEPER_SPLASH_STATE_HPP
38 std::shared_ptr<render::material> splash_billboard_material;
42 std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
43 std::shared_ptr<event::subscription> window_resized_subscription;
Abstract base class for game states.
2D unit quad with a single material.
splash_state(::game &ctx)