20 #ifndef ANTKEEPER_GAME_BEHAVIOR_SYSTEM_HPP
21 #define ANTKEEPER_GAME_BEHAVIOR_SYSTEM_HPP
30 virtual void update(
float t,
float dt);
behavior_system(entity::registry ®istry)
virtual void update(float t, float dt)
Perform's a system's update() function.
Abstract base class for updatable systems.
entity::registry & registry
Registry on which the system operate.
entt::registry registry
Component registry type.