Antkeeper
0.0.1
src
game
systems
behavior-system.cpp
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2023 Christopher J. Howard
3
*
4
* This file is part of Antkeeper source code.
5
*
6
* Antkeeper source code is free software: you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation, either version 3 of the License, or
9
* (at your option) any later version.
10
*
11
* Antkeeper source code is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18
*/
19
20
#include "
game/systems/behavior-system.hpp
"
21
#include "
game/components/behavior-component.hpp
"
22
#include <
engine/entity/id.hpp
>
23
24
25
behavior_system::behavior_system
(
entity::registry
&
registry
):
26
updatable_system
(
registry
)
27
{}
28
29
void
behavior_system::update
(
float
t,
float
dt)
30
{
31
// registry.view<behavior_component>().each(
32
// [&](entity::id entity_id, auto& behavior)
33
// {
34
// });
35
}
36
behavior-component.hpp
behavior-system.hpp
behavior_system::behavior_system
behavior_system(entity::registry ®istry)
Definition:
behavior-system.cpp:25
behavior_system::update
virtual void update(float t, float dt)
Perform's a system's update() function.
Definition:
behavior-system.cpp:29
updatable_system
Abstract base class for updatable systems.
Definition:
updatable-system.hpp:30
id.hpp
entity::registry
entt::registry registry
Component registry type.
Definition:
registry.hpp:28