Antkeeper  0.0.1
rest-pose.hpp
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4  * This file is part of Antkeeper source code.
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19 
20 #ifndef ANTKEEPER_ANIMATION_REST_POSE_HPP
21 #define ANTKEEPER_ANIMATION_REST_POSE_HPP
22 
24 
28 class rest_pose: public pose
29 {
30 public:
36  explicit rest_pose(const skeleton& skeleton);
37 
39  rest_pose() noexcept = default;
40 
41  using pose::update;
42  void update(bone_index_type first_index, std::size_t bone_count) override;
43 
47  void resize();
48 
56  [[nodiscard]] inline const bone_transform_type& get_inverse_absolute_transform(bone_index_type index) const
57  {
58  return m_inverse_absolute_transforms[index];
59  }
60 
61 private:
63  std::vector<bone_transform_type> m_inverse_absolute_transforms;
64 };
65 
66 #endif // ANTKEEPER_ANIMATION_REST_POSE_HPP
std::uint16_t bone_index_type
Bone index type.
Definition: bone.hpp:31
Base class for skeleton poses.
Definition: pose.hpp:32
Skeleton rest pose.
Definition: rest-pose.hpp:29
void resize()
Updates the number of bones in the rest pose if the skeleton has been modified.
Definition: rest-pose.cpp:50
void update()
Updates the pose after one or more relative transforms have been changed.
Definition: pose.cpp:31
const bone_transform_type & get_inverse_absolute_transform(bone_index_type index) const
Returns the inverse of the absolute transform describing a bone pose.
Definition: rest-pose.hpp:56
rest_pose() noexcept=default
Constructs an empty rest pose.
Skeletal animation skeleton.
Definition: skeleton.hpp:35