Antkeeper
0.0.1
src
engine
animation
bone.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_ANIMATION_BONE_HPP
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#define ANTKEEPER_ANIMATION_BONE_HPP
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#include <
engine/math/transform.hpp
>
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#include <cstdint>
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using
bone_index_type
= std::uint16_t;
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using
bone_transform_type
=
math::transform<float>
;
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using
bone_matrix_type
=
bone_transform_type::matrix_type
;
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#endif
// ANTKEEPER_ANIMATION_BONE_HPP
bone_index_type
std::uint16_t bone_index_type
Bone index type.
Definition:
bone.hpp:31
math::matrix
n by m column-major matrix.
Definition:
math/matrix.hpp:44
math::transform< float >
math::transform< float >::matrix_type
mat4< float > matrix_type
Transformation matrix type.
Definition:
transform.hpp:47
transform.hpp