Antkeeper  0.0.1
Typedefs
bone.hpp File Reference
#include <engine/math/transform.hpp>
#include <cstdint>

Go to the source code of this file.

Typedefs

using bone_index_type = std::uint16_t
 Bone index type. More...
 
using bone_transform_type = math::transform< float >
 Bone transform type. More...
 
using bone_matrix_type = bone_transform_type::matrix_type
 Bone skinning matrix type. More...
 

Typedef Documentation

◆ bone_index_type

using bone_index_type = std::uint16_t

Bone index type.

Note
The maximum number of bones per skeleton is 65,536.

Definition at line 31 of file bone.hpp.

◆ bone_matrix_type

Bone skinning matrix type.

Definition at line 41 of file bone.hpp.

◆ bone_transform_type

Bone transform type.

Definition at line 36 of file bone.hpp.