Antkeeper
0.0.1
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High-level rendering. More...
Namespaces | |
vertex_attribute_location | |
Vertex attribute locations. | |
Classes | |
class | compositor |
struct | context |
Context of a renderer. More... | |
class | material_variable_base |
Abstract base class for material variables. More... | |
class | material_variable |
Material variable. More... | |
class | material |
A material is associated with exactly one shader program and contains a set of material properties which can be uploaded to that shader program via shader inputs. More... | |
struct | model_group |
Part of a model which is associated with exactly one material. More... | |
class | model |
struct | operation |
Atomic render operation. More... | |
class | pass |
Render pass. More... | |
class | bloom_pass |
Physically-based bloom render pass. More... | |
class | final_pass |
class | material_pass |
Renders scene objects using their material-specified shaders and properties. More... | |
class | resample_pass |
Resamples a texture. More... | |
class | sky_pass |
class | renderer |
class | stage |
Abstract base class for a single stage in a render pipeline. More... | |
class | cascaded_shadow_map_stage |
Renders cascaded shadow maps for directional lights. More... | |
class | culling_stage |
Builds a set of scene objects visible to the current camera and stores it in the render context. More... | |
class | light_probe_stage |
Updates light probes. More... | |
class | queue_stage |
Builds render queues. More... | |
Typedefs | |
using | matvar_bool = material_variable< bool > |
Boolean material variable. More... | |
using | matvar_bvec2 = material_variable< math::bvec2 > |
2-dimensional boolean vector material variable. More... | |
using | matvar_bvec3 = material_variable< math::bvec3 > |
3-dimensional boolean vector material variable. More... | |
using | matvar_bvec4 = material_variable< math::bvec4 > |
4-dimensional boolean vector material variable. More... | |
using | matvar_int = material_variable< int > |
Integer material variable. More... | |
using | matvar_ivec2 = material_variable< math::ivec2 > |
2-dimensional integer vector material variable. More... | |
using | matvar_ivec3 = material_variable< math::ivec3 > |
3-dimensional integer vector material variable. More... | |
using | matvar_ivec4 = material_variable< math::ivec4 > |
4-dimensional integer vector material variable. More... | |
using | matvar_uint = material_variable< unsigned int > |
Unsigned integer material variable. More... | |
using | matvar_uvec2 = material_variable< math::uvec2 > |
2-dimensional unsigned integer vector material variable. More... | |
using | matvar_uvec3 = material_variable< math::uvec3 > |
3-dimensional unsigned integer vector material variable. More... | |
using | matvar_uvec4 = material_variable< math::uvec4 > |
4-dimensional unsigned integer vector material variable. More... | |
using | matvar_float = material_variable< float > |
Floating-point material variable. More... | |
using | matvar_fvec2 = material_variable< math::fvec2 > |
2-dimensional floating-point vector material variable. More... | |
using | matvar_fvec3 = material_variable< math::fvec3 > |
3-dimensional floating-point vector material variable. More... | |
using | matvar_fvec4 = material_variable< math::fvec4 > |
4-dimensional floating-point vector material variable. More... | |
using | matvar_fmat2 = material_variable< math::fmat2 > |
2x2 floating-point matrix material variable. More... | |
using | matvar_fmat3 = material_variable< math::fmat3 > |
3x3 floating-point matrix material variable. More... | |
using | matvar_fmat4 = material_variable< math::fmat4 > |
4x4 floating-point matrix material variable. More... | |
using | matvar_texture_1d = material_variable< std::shared_ptr< gl::texture_1d > > |
1-dimensional texture material variable. More... | |
using | matvar_texture_2d = material_variable< std::shared_ptr< gl::texture_2d > > |
2-dimensional texture material variable. More... | |
using | matvar_texture_3d = material_variable< std::shared_ptr< gl::texture_3d > > |
3-dimensional texture material variable. More... | |
using | matvar_texture_cube = material_variable< std::shared_ptr< gl::texture_cube > > |
Cube texture material variable. More... | |
Enumerations | |
enum class | anti_aliasing_method : std::uint8_t { none , fxaa } |
Anti-aliasing methods. More... | |
enum class | material_blend_mode : std::uint8_t { opaque , masked , translucent } |
Material blend modes. More... | |
enum class | material_shadow_mode : std::uint8_t { none , opaque } |
Material shadow casting modes. More... | |
enum class | material_variable_type : std::uint8_t { bvec1 , bvec2 , bvec3 , bvec4 , ivec1 , ivec2 , ivec3 , ivec4 , uvec1 , uvec2 , uvec3 , uvec4 , fvec1 , fvec2 , fvec3 , fvec4 , fmat2 , fmat3 , fmat4 , texture_1d , texture_2d , texture_3d , texture_cube } |
Material variable data types. More... | |
High-level rendering.
using render::matvar_bool = typedef material_variable<bool> |
Boolean material variable.
Definition at line 163 of file material-variable.hpp.
using render::matvar_bvec2 = typedef material_variable<math::bvec2> |
2-dimensional boolean vector material variable.
Definition at line 166 of file material-variable.hpp.
using render::matvar_bvec3 = typedef material_variable<math::bvec3> |
3-dimensional boolean vector material variable.
Definition at line 169 of file material-variable.hpp.
using render::matvar_bvec4 = typedef material_variable<math::bvec4> |
4-dimensional boolean vector material variable.
Definition at line 172 of file material-variable.hpp.
using render::matvar_float = typedef material_variable<float> |
Floating-point material variable.
Definition at line 199 of file material-variable.hpp.
using render::matvar_fmat2 = typedef material_variable<math::fmat2> |
2x2 floating-point matrix material variable.
Definition at line 211 of file material-variable.hpp.
using render::matvar_fmat3 = typedef material_variable<math::fmat3> |
3x3 floating-point matrix material variable.
Definition at line 214 of file material-variable.hpp.
using render::matvar_fmat4 = typedef material_variable<math::fmat4> |
4x4 floating-point matrix material variable.
Definition at line 217 of file material-variable.hpp.
using render::matvar_fvec2 = typedef material_variable<math::fvec2> |
2-dimensional floating-point vector material variable.
Definition at line 202 of file material-variable.hpp.
using render::matvar_fvec3 = typedef material_variable<math::fvec3> |
3-dimensional floating-point vector material variable.
Definition at line 205 of file material-variable.hpp.
using render::matvar_fvec4 = typedef material_variable<math::fvec4> |
4-dimensional floating-point vector material variable.
Definition at line 208 of file material-variable.hpp.
using render::matvar_int = typedef material_variable<int> |
Integer material variable.
Definition at line 175 of file material-variable.hpp.
using render::matvar_ivec2 = typedef material_variable<math::ivec2> |
2-dimensional integer vector material variable.
Definition at line 178 of file material-variable.hpp.
using render::matvar_ivec3 = typedef material_variable<math::ivec3> |
3-dimensional integer vector material variable.
Definition at line 181 of file material-variable.hpp.
using render::matvar_ivec4 = typedef material_variable<math::ivec4> |
4-dimensional integer vector material variable.
Definition at line 184 of file material-variable.hpp.
using render::matvar_texture_1d = typedef material_variable<std::shared_ptr<gl::texture_1d> > |
1-dimensional texture material variable.
Definition at line 220 of file material-variable.hpp.
using render::matvar_texture_2d = typedef material_variable<std::shared_ptr<gl::texture_2d> > |
2-dimensional texture material variable.
Definition at line 223 of file material-variable.hpp.
using render::matvar_texture_3d = typedef material_variable<std::shared_ptr<gl::texture_3d> > |
3-dimensional texture material variable.
Definition at line 226 of file material-variable.hpp.
using render::matvar_texture_cube = typedef material_variable<std::shared_ptr<gl::texture_cube> > |
Cube texture material variable.
Definition at line 229 of file material-variable.hpp.
using render::matvar_uint = typedef material_variable<unsigned int> |
Unsigned integer material variable.
Definition at line 187 of file material-variable.hpp.
using render::matvar_uvec2 = typedef material_variable<math::uvec2> |
2-dimensional unsigned integer vector material variable.
Definition at line 190 of file material-variable.hpp.
using render::matvar_uvec3 = typedef material_variable<math::uvec3> |
3-dimensional unsigned integer vector material variable.
Definition at line 193 of file material-variable.hpp.
using render::matvar_uvec4 = typedef material_variable<math::uvec4> |
4-dimensional unsigned integer vector material variable.
Definition at line 196 of file material-variable.hpp.
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strong |
Anti-aliasing methods.
Enumerator | |
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none | No anti-aliasing. |
fxaa | Fast approximate anti-aliasing (FXAA). |
Definition at line 30 of file anti-aliasing-method.hpp.
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strong |
Material blend modes.
Enumerator | |
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opaque | Material is fully opaque. |
masked | Material has binary masked opacity. |
translucent | Material is translucent. |
Definition at line 30 of file material-blend-mode.hpp.
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strong |
Material shadow casting modes.
Enumerator | |
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none | Material does not cast shadows. |
opaque | Material casts fully opaque shadows. |
Definition at line 30 of file material-shadow-mode.hpp.
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strong |
Material variable data types.
Enumerator | |
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bvec1 | |
bvec2 | |
bvec3 | |
bvec4 | |
ivec1 | |
ivec2 | |
ivec3 | |
ivec4 | |
uvec1 | |
uvec2 | |
uvec3 | |
uvec4 | |
fvec1 | |
fvec2 | |
fvec3 | |
fvec4 | |
fmat2 | |
fmat3 | |
fmat4 | |
texture_1d | |
texture_2d | |
texture_3d | |
texture_cube |
Definition at line 30 of file material-variable-type.hpp.