Antkeeper
0.0.1
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Skeleton rest pose. More...
#include <rest-pose.hpp>
Public Member Functions | |
rest_pose (const skeleton &skeleton) | |
Constructs a rest pose. More... | |
rest_pose () noexcept=default | |
Constructs an empty rest pose. More... | |
void | update (bone_index_type first_index, std::size_t bone_count) override |
Updates a subset of the pose after one or more relative transforms have been changed. More... | |
void | resize () |
Updates the number of bones in the rest pose if the skeleton has been modified. More... | |
const bone_transform_type & | get_inverse_absolute_transform (bone_index_type index) const |
Returns the inverse of the absolute transform describing a bone pose. More... | |
void | update () |
Updates the pose after one or more relative transforms have been changed. More... | |
virtual void | update (bone_index_type first_index, std::size_t bone_count) |
Updates a subset of the pose after one or more relative transforms have been changed. More... | |
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pose (const skeleton &skeleton) | |
Constructs a pose. More... | |
constexpr | pose () noexcept=default |
Constructs an empty pose. More... | |
void | update () |
Updates the pose after one or more relative transforms have been changed. More... | |
void | set_relative_transform (bone_index_type index, const bone_transform_type &transform) |
Sets the relative transform describing a bone pose. More... | |
void | set_relative_translation (bone_index_type index, const bone_transform_type::vector_type &translation) |
Sets the relative translation of a bone pose. More... | |
void | set_relative_rotation (bone_index_type index, const bone_transform_type::quaternion_type &rotation) |
Sets the relative rotation of a bone pose. More... | |
void | set_relative_scale (bone_index_type index, const bone_transform_type::vector_type &scale) |
Sets the relative scale of a bone pose. More... | |
const skeleton * | get_skeleton () const noexcept |
Returns the skeleton with which the pose is associated. More... | |
const bone_transform_type & | get_relative_transform (bone_index_type index) const |
Returns the relative transform describing a bone pose. More... | |
const bone_transform_type & | get_absolute_transform (bone_index_type index) const |
Returns the absolute transform describing a bone pose. More... | |
Additional Inherited Members | |
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const skeleton * | m_skeleton {nullptr} |
Skeleton with which the pose is associated. More... | |
std::vector< bone_transform_type > | m_relative_transforms |
Relative ransforms for each bone in a skeleton. More... | |
std::vector< bone_transform_type > | m_absolute_transforms |
Absolute transforms for each bone in a skeleton. More... | |
Skeleton rest pose.
Definition at line 28 of file rest-pose.hpp.
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explicit |
Constructs a rest pose.
skeleton | Skeleton with which to associate the rest pose. |
Definition at line 25 of file rest-pose.cpp.
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defaultnoexcept |
Constructs an empty rest pose.
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inline |
Returns the inverse of the absolute transform describing a bone pose.
index | Index of a bone. |
Definition at line 56 of file rest-pose.hpp.
void rest_pose::resize | ( | ) |
Updates the number of bones in the rest pose if the skeleton has been modified.
Definition at line 50 of file rest-pose.cpp.
void pose::update |
void pose::update |
Updates a subset of the pose after one or more relative transforms have been changed.
first_index | Index of the first bone in the chain to update. |
bone_count | Number of bones in the chain to update. |
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overridevirtual |
Updates a subset of the pose after one or more relative transforms have been changed.
first_index | Index of the first bone in the chain to update. |
bone_count | Number of bones in the chain to update. |
Reimplemented from pose.
Definition at line 30 of file rest-pose.cpp.