Antkeeper  0.0.1
animation-pose.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
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4  * This file is part of Antkeeper source code.
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19 
20 #ifndef ANTKEEPER_ANIMATION_ANIMATION_POSE_HPP
21 #define ANTKEEPER_ANIMATION_ANIMATION_POSE_HPP
22 
24 #include <vector>
25 
29 class animation_pose: public pose
30 {
31 public:
37  explicit animation_pose(const skeleton& skeleton);
38 
40  animation_pose() noexcept = default;
41 
42  using pose::update;
43  void update(bone_index_type first_index, std::size_t bone_count) override;
44 
48  void reset();
49 
53  [[nodiscard]] inline const std::vector<bone_matrix_type>& get_matrix_palette() const noexcept
54  {
55  return m_matrix_palette;
56  }
57 
58 private:
60  std::vector<bone_matrix_type> m_matrix_palette;
61 };
62 
63 #endif // ANTKEEPER_ANIMATION_ANIMATION_POSE_HPP
std::uint16_t bone_index_type
Bone index type.
Definition: bone.hpp:31
Animatable skeleton pose.
const std::vector< bone_matrix_type > & get_matrix_palette() const noexcept
Returns the skinning matrix palette of the animation pose.
void update()
Updates the pose after one or more relative transforms have been changed.
Definition: pose.cpp:31
void reset()
Resets the animation pose to the skeleton's rest pose.
animation_pose() noexcept=default
Constructs an empty animation pose.
Base class for skeleton poses.
Definition: pose.hpp:32
Skeletal animation skeleton.
Definition: skeleton.hpp:35
n by m column-major matrix.
Definition: math/matrix.hpp:44