Antkeeper
0.0.1
src
engine
gl
pipeline-input-assembly-state.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_PIPELINE_INPUT_ASSEMBLY_STATE_HPP
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#define ANTKEEPER_GL_PIPELINE_INPUT_ASSEMBLY_STATE_HPP
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#include <
engine/gl/primitive-topology.hpp
>
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#include <cstdlib>
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namespace
gl
{
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struct
pipeline_input_assembly_state
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{
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primitive_topology
topology
{
primitive_topology::triangle_list
};
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bool
primitive_restart_enabled
{
false
};
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};
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}
// namespace gl
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#endif
// ANTKEEPER_GL_PIPELINE_INPUT_ASSEMBLY_STATE_HPP
gl
Graphics library interface.
Definition:
window.hpp:28
gl::primitive_topology
primitive_topology
Primitive topologies.
Definition:
primitive-topology.hpp:29
gl::primitive_topology::triangle_list
@ triangle_list
Separate triangle primitives.
primitive-topology.hpp
gl::pipeline_input_assembly_state
Pipeline input assembly state.
Definition:
pipeline-input-assembly-state.hpp:30
gl::pipeline_input_assembly_state::topology
primitive_topology topology
Primitive topology.
Definition:
pipeline-input-assembly-state.hpp:32
gl::pipeline_input_assembly_state::primitive_restart_enabled
bool primitive_restart_enabled
Controls whether a special vertex index value is treated as restarting the assembly of primitives.
Definition:
pipeline-input-assembly-state.hpp:35