Antkeeper
0.0.1
src
game
ant
phene
phene/sculpturing.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_ANT_PHENE_SCULPTURING_HPP
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#define ANTKEEPER_GAME_ANT_PHENE_SCULPTURING_HPP
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#include <
engine/gl/texture-2d.hpp
>
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namespace
ant
{
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namespace
phene {
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struct
sculpturing
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{
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float
roughness
;
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gl::texture_2d
*
normal_map
;
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};
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}
// namespace phene
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}
// namespace ant
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#endif
// ANTKEEPER_GAME_ANT_PHENE_SCULPTURING_HPP
gl::texture_2d
A 2D texture which can be uploaded to shaders via shader inputs.
Definition:
texture-2d.hpp:31
ant
Definition:
caste.hpp:25
ant::phene::sculpturing
Ant surface sculpturing phene.
Definition:
phene/sculpturing.hpp:32
ant::phene::sculpturing::normal_map
gl::texture_2d * normal_map
Surface culpturing normal map.
Definition:
phene/sculpturing.hpp:37
ant::phene::sculpturing::roughness
float roughness
Surface roughness.
Definition:
phene/sculpturing.hpp:34
texture-2d.hpp