Antkeeper
0.0.1
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#include <engine/animation/tween.hpp>
#include <engine/gl/shader-variable-type.hpp>
#include <engine/gl/shader-input.hpp>
#include <engine/math/interpolation.hpp>
#include <engine/utility/fundamental-types.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/gl/texture-1d.hpp>
#include <engine/gl/texture-2d.hpp>
#include <engine/gl/texture-3d.hpp>
#include <engine/gl/texture-cube.hpp>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | render::material_property_base |
Abstract base class for material properties. More... | |
class | render::material_property< T > |
A property of a material which can be uploaded to a shader program via a shader input. More... | |
Namespaces | |
render | |
High-level rendering. | |