Antkeeper
0.0.1
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#include <engine/render/passes/material-pass.hpp>
#include <engine/config.hpp>
#include <engine/resources/resource-manager.hpp>
#include <engine/gl/framebuffer.hpp>
#include <engine/gl/shader-program.hpp>
#include <engine/gl/shader-variable.hpp>
#include <engine/gl/vertex-buffer.hpp>
#include <engine/gl/vertex-array.hpp>
#include <engine/gl/texture.hpp>
#include <engine/gl/shader-variable-type.hpp>
#include <engine/render/vertex-attribute-location.hpp>
#include <engine/render/material-flags.hpp>
#include <engine/render/model.hpp>
#include <engine/render/context.hpp>
#include <engine/scene/camera.hpp>
#include <engine/scene/collection.hpp>
#include <engine/scene/directional-light.hpp>
#include <engine/scene/spot-light.hpp>
#include <engine/scene/point-light.hpp>
#include <engine/scene/rectangle-light.hpp>
#include <engine/scene/light-probe.hpp>
#include <engine/math/quaternion.hpp>
#include <engine/math/projection.hpp>
#include <engine/utility/hash/hash-combine.hpp>
#include <cmath>
#include <execution>
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Namespaces | |
render | |
High-level rendering. | |