Antkeeper
0.0.1
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#include <engine/input/mapping-type.hpp>
#include <engine/input/gamepad-axis.hpp>
#include <engine/input/gamepad-button.hpp>
#include <engine/input/mouse-button.hpp>
#include <engine/input/mouse-motion-axis.hpp>
#include <engine/input/mouse-scroll-axis.hpp>
#include <engine/input/scancode.hpp>
#include <cstdint>
Go to the source code of this file.
Classes | |
class | input::mapping |
Abstract base class for input mappings. More... | |
class | input::gamepad_axis_mapping |
Maps a direction along a gamepad axis to a control input value. More... | |
class | input::gamepad_button_mapping |
Maps a gamepad button to a control input value. More... | |
class | input::key_mapping |
Maps a keyboard key to a control input value. More... | |
class | input::mouse_button_mapping |
Maps a mouse button to a control input value. More... | |
class | input::mouse_motion_mapping |
Maps a direction along a mouse motion axis to a control input value. More... | |
class | input::mouse_scroll_mapping |
Maps a direction along a mouse scroll axis to a control input value. More... | |
Namespaces | |
input | |
Input devices, events, and mapping. | |