Antkeeper
0.0.1
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#include "game/graphics.hpp"
#include <engine/config.hpp>
#include <engine/debug/log.hpp>
#include <engine/gl/framebuffer.hpp>
#include <engine/gl/texture.hpp>
#include <engine/render/passes/bloom-pass.hpp>
#include <engine/render/passes/final-pass.hpp>
#include <engine/render/passes/resample-pass.hpp>
#include <engine/render/passes/sky-pass.hpp>
#include <engine/render/passes/material-pass.hpp>
#include <chrono>
#include <filesystem>
#include <format>
#include <glad/gl.h>
#include <stb/stb_image_write.h>
#include <thread>
Go to the source code of this file.
Namespaces | |
graphics | |
Functions | |
void | graphics::rebuild_shadow_framebuffer (::game &ctx) |
void | graphics::create_framebuffers (::game &ctx) |
void | graphics::destroy_framebuffers (::game &ctx) |
void | graphics::change_render_resolution (::game &ctx, float scale) |
void | graphics::save_screenshot (::game &ctx) |
void | graphics::select_anti_aliasing_method (::game &ctx, render::anti_aliasing_method method) |