Antkeeper  0.0.1
friction.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
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19 
20 #ifndef ANTKEEPER_PHYSICS_FRICTION_HPP
21 #define ANTKEEPER_PHYSICS_FRICTION_HPP
22 
23 #include <cstdint>
24 
25 namespace physics {
26 
32 enum class friction_combine_mode: std::uint8_t
33 {
37  average,
38 
44  minimum,
45 
46  /*
47  * Coefficient of friction is calculated as `a * b`.
48  *
49  * @note Takes priority over friction_combine_mode::average and friction_combine_mode::minimum.
50  */
51  multiply,
52 
53  /*
54  * Coefficient of friction is calculated as `max(a, b)`.
55  *
56  * @note Takes priority over friction_combine_mode::average, friction_combine_mode::minimum, and friction_combine_mode::multiply.
57  */
58  maximum
59 };
60 
70 [[nodiscard]] float combine_friction(float a, float b, friction_combine_mode mode) noexcept;
71 
72 } // namespace physics
73 
74 #endif // ANTKEEPER_PHYSICS_FRICTION_MODE_HPP
Physics.
Definition: constants.hpp:23
friction_combine_mode
Specifies how coefficients of friction should be calculated.
Definition: friction.hpp:33
@ average
Coefficient of friction is calculated as (a + b) / 2.
@ minimum
Coefficient of friction is calculated as min(a, b).
float combine_friction(float a, float b, friction_combine_mode mode) noexcept
Combines two friction values into a coefficient of friction.
Definition: friction.cpp:25