Antkeeper  0.0.1
friction.cpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
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13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
21 #include <algorithm>
22 
23 namespace physics {
24 
25 float combine_friction(float a, float b, friction_combine_mode mode) noexcept
26 {
27  switch (mode)
28  {
30  return (a + b) * 0.5f;
31 
33  return std::min(a, b);
34 
36  return a * b;
37 
39  return std::max(a, b);
40 
41  default:
42  break;
43  }
44 
45  return 0.0f;
46 }
47 
48 } // namespace physics
constexpr vector< T, N > max(const vector< T, N > &x, const vector< T, N > &y)
Returns a vector containing the maximum elements of two vectors.
Definition: vector.hpp:1328
constexpr vector< T, N > min(const vector< T, N > &x, const vector< T, N > &y)
Returns a vector containing the minimum elements of two vectors.
Definition: vector.hpp:1347
Physics.
Definition: constants.hpp:23
friction_combine_mode
Specifies how coefficients of friction should be calculated.
Definition: friction.hpp:33
@ average
Coefficient of friction is calculated as (a + b) / 2.
@ minimum
Coefficient of friction is calculated as min(a, b).
float combine_friction(float a, float b, friction_combine_mode mode) noexcept
Combines two friction values into a coefficient of friction.
Definition: friction.cpp:25