Antkeeper
0.0.1
src
engine
physics
kinematics
collision-contact.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_PHYSICS_COLLISION_CONTACT_HPP
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#define ANTKEEPER_PHYSICS_COLLISION_CONTACT_HPP
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#include <
engine/math/vector.hpp
>
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namespace
physics
{
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struct
collision_contact
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{
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math::fvec3
point
{};
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math::fvec3
normal
{};
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float
depth
{};
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};
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}
// namespace physics
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#endif
// ANTKEEPER_PHYSICS_COLLISION_CONTACT_HPP
physics
Physics.
Definition:
constants.hpp:23
math::vector
n-dimensional vector.
Definition:
vector.hpp:44
physics::collision_contact
Point of contact between two colliding bodies.
Definition:
collision-contact.hpp:31
physics::collision_contact::point
math::fvec3 point
World-space contact point.
Definition:
collision-contact.hpp:33
physics::collision_contact::normal
math::fvec3 normal
Contact normal, pointing from body a to body b.
Definition:
collision-contact.hpp:36
physics::collision_contact::depth
float depth
Contact penetration depth.
Definition:
collision-contact.hpp:39
vector.hpp