Antkeeper  0.0.1
collection-menu-state.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_COLLECTION_MENU_STATE_HPP
21 #define ANTKEEPER_COLLECTION_MENU_STATE_HPP
22 
29 #include <memory>
30 
31 
33 {
34 public:
35  explicit collection_menu_state(::game& ctx);
36  virtual ~collection_menu_state();
37 
38 private:
39  void resize_box();
40 
41  std::shared_ptr<render::material> selection_material;
42  scene::billboard selection_billboard;
43  animation<float> selection_snap_animation;
44 
45  std::shared_ptr<render::material> box_material;
46  scene::billboard box_billboard;
47 
48  std::shared_ptr<event::subscription> mouse_moved_subscription;
49  std::shared_ptr<event::subscription> mouse_button_pressed_subscription;
50  std::shared_ptr<event::subscription> window_resized_subscription;
51 
52  geom::rectangle<float> box_bounds;
53  int row_count;
54  int column_count;
55  int selected_row;
56  int selected_column;
57  float selection_size;
58 };
59 
60 #endif // ANTKEEPER_COLLECTION_MENU_STATE_HPP
Abstract base class for game states.
Definition: game-state.hpp:29
::game & ctx
Definition: game-state.hpp:44
Definition: game.hpp:121
2D unit quad with a single material.
Definition: billboard.hpp:38
n-dimensional axis-aligned rectangle.