Antkeeper
0.0.1
src
game
constraints
track-to-constraint.hpp
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_TRACK_TO_CONSTRAINT_HPP
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#define ANTKEEPER_GAME_TRACK_TO_CONSTRAINT_HPP
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#include <
engine/entity/id.hpp
>
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#include <
engine/math/vector.hpp
>
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struct
track_to_constraint
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{
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entity::id
target
;
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math::fvec3
up
;
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};
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#endif
// ANTKEEPER_GAME_TRACK_TO_CONSTRAINT_HPP
id.hpp
entity::id
entt::entity id
Entity ID type.
Definition:
id.hpp:28
math::vector
n-dimensional vector.
Definition:
vector.hpp:44
track_to_constraint
Rotates a transform to face a target.
Definition:
track-to-constraint.hpp:31
track_to_constraint::up
math::fvec3 up
Up direction vector.
Definition:
track-to-constraint.hpp:36
track_to_constraint::target
entity::id target
Target entity ID.
Definition:
track-to-constraint.hpp:33
vector.hpp