20 #ifndef ANTKEEPER_SOUND_MENU_STATE_HPP
21 #define ANTKEEPER_SOUND_MENU_STATE_HPP
34 void update_value_text_content();
36 std::unique_ptr<scene::text> master_volume_name_text;
37 std::unique_ptr<scene::text> master_volume_value_text;
38 std::unique_ptr<scene::text> ambience_volume_name_text;
39 std::unique_ptr<scene::text> ambience_volume_value_text;
40 std::unique_ptr<scene::text> effects_volume_name_text;
41 std::unique_ptr<scene::text> effects_volume_value_text;
42 std::unique_ptr<scene::text> mono_audio_name_text;
43 std::unique_ptr<scene::text> mono_audio_value_text;
44 std::unique_ptr<scene::text> captions_name_text;
45 std::unique_ptr<scene::text> captions_value_text;
46 std::unique_ptr<scene::text> captions_size_name_text;
47 std::unique_ptr<scene::text> captions_size_value_text;
48 std::unique_ptr<scene::text> back_text;
Abstract base class for game states.