Antkeeper  0.0.1
shader-stage.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_GL_SHADER_STAGE_HPP
21 #define ANTKEEPER_GL_SHADER_STAGE_HPP
22 
23 #include <cstdint>
24 
25 namespace gl {
26 
30 enum class shader_stage: std::uint8_t
31 {
33  vertex,
34 
36  fragment,
37 
39  geometry
40 };
41 
42 } // namespace gl
43 
44 #endif // ANTKEEPER_GL_SHADER_STAGE_HPP
Graphics library interface.
Definition: window.hpp:28
shader_stage
Enumerates all supported shader stages.
@ fragment
Fragment shader stage.
@ vertex
Vertex shader stage.
@ geometry
Geometry shader stage.