Antkeeper
0.0.1
src
engine
app
sdl
sdl-input-manager.hpp
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2023 Christopher J. Howard
3
*
4
* This file is part of Antkeeper source code.
5
*
6
* Antkeeper source code is free software: you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation, either version 3 of the License, or
9
* (at your option) any later version.
10
*
11
* Antkeeper source code is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18
*/
19
20
#ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
21
#define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
22
23
#include <
engine/app/input-manager.hpp
>
24
#include <memory>
25
26
namespace
app
{
27
28
class
sdl_window;
29
33
class
sdl_input_manager
:
public
input_manager
34
{
35
public
:
39
sdl_input_manager
();
40
44
~sdl_input_manager
()
override
;
45
46
void
update
()
override
;
47
void
set_cursor_visible
(
bool
visible)
override
;
48
void
set_relative_mouse_mode
(
bool
enabled)
override
;
49
50
private
:
51
input::keyboard
m_keyboard;
52
input::mouse
m_mouse;
53
std::unordered_map<int, std::unique_ptr<input::gamepad>> m_gamepad_map;
54
};
55
56
}
// namespace app
57
58
#endif
// ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
app::input_manager
Manages virtual input devices.
Definition:
input-manager.hpp:38
app::sdl_input_manager
Input manager implementation using SDL2.
Definition:
sdl-input-manager.hpp:34
app::sdl_input_manager::set_cursor_visible
void set_cursor_visible(bool visible) override
Shows or hides the cursor.
Definition:
sdl-input-manager.cpp:321
app::sdl_input_manager::set_relative_mouse_mode
void set_relative_mouse_mode(bool enabled) override
Enables or disables relative mouse mode.
Definition:
sdl-input-manager.cpp:330
app::sdl_input_manager::sdl_input_manager
sdl_input_manager()
Constructs an SDL input manager.
Definition:
sdl-input-manager.cpp:30
app::sdl_input_manager::update
void update() override
Processes input events.
Definition:
sdl-input-manager.cpp:61
app::sdl_input_manager::~sdl_input_manager
~sdl_input_manager() override
Destructs an SDL input manager.
Definition:
sdl-input-manager.cpp:53
input::keyboard
A virtual keyboard which generates keyboard-related input events.
Definition:
keyboard.hpp:35
input::mouse
A virtual mouse which generates mouse-related input events.
Definition:
mouse.hpp:36
input-manager.hpp
app
Definition:
display-events.hpp:25