Antkeeper  0.0.1
sdl-input-manager.hpp
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1 /*
2  * Copyright (C) 2023 Christopher J. Howard
3  *
4  * This file is part of Antkeeper source code.
5  *
6  * Antkeeper source code is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Antkeeper source code is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
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17  * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
21 #define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
22 
24 #include <memory>
25 
26 namespace app {
27 
28 class sdl_window;
29 
34 {
35 public:
40 
44  ~sdl_input_manager() override;
45 
46  void update() override;
47  void set_cursor_visible(bool visible) override;
48  void set_relative_mouse_mode(bool enabled) override;
49 
50 private:
51  input::keyboard m_keyboard;
52  input::mouse m_mouse;
53  std::unordered_map<int, std::unique_ptr<input::gamepad>> m_gamepad_map;
54 };
55 
56 } // namespace app
57 
58 #endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
Manages virtual input devices.
Input manager implementation using SDL2.
void set_cursor_visible(bool visible) override
Shows or hides the cursor.
void set_relative_mouse_mode(bool enabled) override
Enables or disables relative mouse mode.
sdl_input_manager()
Constructs an SDL input manager.
void update() override
Processes input events.
~sdl_input_manager() override
Destructs an SDL input manager.
A virtual keyboard which generates keyboard-related input events.
Definition: keyboard.hpp:35
A virtual mouse which generates mouse-related input events.
Definition: mouse.hpp:36