Antkeeper
0.0.1
src
game
components
scene-component.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_SCENE_COMPONENT_HPP
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#define ANTKEEPER_GAME_SCENE_COMPONENT_HPP
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#include <
engine/scene/object.hpp
>
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#include <cstdint>
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#include <memory>
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struct
scene_component
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{
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std::shared_ptr<scene::object_base>
object
;
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std::uint8_t
layer_mask
{0b00000001};
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};
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#endif
// ANTKEEPER_GAME_SCENE_COMPONENT_HPP
object.hpp
scene_component
Definition:
scene-component.hpp:28
scene_component::layer_mask
std::uint8_t layer_mask
Definition:
scene-component.hpp:30
scene_component::object
std::shared_ptr< scene::object_base > object
Definition:
scene-component.hpp:29