Antkeeper
0.0.1
src
engine
render
stages
queue-stage.cpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <
engine/render/stages/queue-stage.hpp
>
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#include <
engine/scene/object.hpp
>
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#include <algorithm>
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#include <execution>
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namespace
render
{
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void
queue_stage::execute
(
render::context
& ctx)
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{
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// For each visible object in the render context
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std::for_each
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(
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std::execution::seq,
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std::begin(ctx.
objects
),
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std::end(ctx.
objects
),
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[&ctx](
scene::object_base
*
object
)
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{
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object->render(ctx);
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}
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);
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}
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}
// namespace render
render::queue_stage::execute
void execute(render::context &ctx) override
Executes the render stage.
Definition:
queue-stage.cpp:27
scene::object_base
Abstract base class for scene objects.
Definition:
object.hpp:37
render
High-level rendering.
Definition:
anti-aliasing-method.hpp:25
object.hpp
queue-stage.hpp
render::context
Context of a renderer.
Definition:
context.hpp:40
render::context::objects
std::vector< scene::object_base * > objects
Objects visible to the active camera.
Definition:
context.hpp:57