Antkeeper
0.0.1
src
engine
gl
pipeline-vertex-input-state.hpp
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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_PIPELINE_VERTEX_INPUT_STATE_HPP
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#define ANTKEEPER_GL_PIPELINE_VERTEX_INPUT_STATE_HPP
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#include <
engine/gl/vertex-input-attribute.hpp
>
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#include <
engine/gl/vertex-input-binding.hpp
>
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#include <vector>
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namespace
gl
{
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struct
pipeline_vertex_input_state
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{
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std::vector<vertex_input_binding>
vertex_bindings
;
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std::vector<vertex_input_attribute>
vertex_attributes
;
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};
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}
// namespace gl
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#endif
// ANTKEEPER_GL_PIPELINE_VERTEX_INPUT_STATE_HPP
gl
Graphics library interface.
Definition:
window.hpp:28
gl::pipeline_vertex_input_state
Pipeline input assembly state.
Definition:
pipeline-vertex-input-state.hpp:31
gl::pipeline_vertex_input_state::vertex_bindings
std::vector< vertex_input_binding > vertex_bindings
Vertex bindings.
Definition:
pipeline-vertex-input-state.hpp:33
gl::pipeline_vertex_input_state::vertex_attributes
std::vector< vertex_input_attribute > vertex_attributes
Vertex attributes.
Definition:
pipeline-vertex-input-state.hpp:36
vertex-input-attribute.hpp
vertex-input-binding.hpp